Have at least one bed and one toilet for each Duplicant in the colony.
69%
To Pay the Bills
Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
52%
Outdoor Renovations
Construct a building outside the initial starting biome.
51%
It's Not Raw
Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.
44%
Good Egg
Hatch a new critter morph from an egg.
42%
Royal Flush
Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
34%
They Got Better
Cure a sick Duplicant of disease.
31%
Oxygen Not Occluded
Distribute 1000kg of Oxygen using gas vents.
29%
Red Light, Green Light
Automate a building using sensors or switches from the Automation tab in the Build Menu.
25%
Ghosts of Gravitas
Recover a Database entry by inspecting facility ruins.
23%
Turn of the Century
Reach cycle 100 with at least one living Duplicant.
22%
Slick
Enter an oil biome for the first time.
14%
Art Underground
Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
11%
One Year, to be Exact
Reach cycle 365.25 with a single colony.
7%
And Nowhere to Go
Have 8 Duplicants wear non-default clothing simultaneously.
7%
No Place Like Clone
Have at least 20 living Duplicants living in the colony at one time.
6%
Totally Tubular
Have Duplicants travel 10,000m by Transit Tube.
5%
Tune Up For What?
Perform 100 Tune Ups on power generators.
5%
Pulling Back The Veil
Reveal 80% of map by exploring outside the starting biome.
5%
Space Race
Launch your first rocket into space.
4%
Immovable Object
Block a meteor from hitting your base using a Bunker Door.
4%
First Teleport of Call
Teleport a Duplicant and defrost a Friend on another world.
4%
Locavore
Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.
3%
Get a Room
Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.
2%
Some Reservations
Improve Duplicant Morale by designating 4 areas as Nature Reserves.
2%
Down the Hatch
Produce 10 t of refined metal by ranching Smooth Hatches.
2%
Not 0K, But Pretty Cool
Reduce the temperature of a building to 6 Kelvin.
2%
Job Suitability
For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.
2%
Easy Livin'
Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles.
2%
Honorary Doctorate
Unlock every item in the Research Tree.
2%
Super Sustainable
Generate 240,000kJ of power without using coal, methane, petrol or wood generators.
1%
Home Sweet Home
Establish your permanent home by fulfilling the requirements of the Colonize Imperative.
1%
Soft Launch
Build a launchpad on a world without a teleporter.
1%
Carnivore
Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.
1%
Radical Trip
Have radbolts travel a cumulative 10 km.
1%
The Great Escape
Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.
1%
Morale High Ground
Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.
1%
Moovin' On Up
Find and tame a Gassy Moo.
0%
Sweeter Than Honey
Extract Uranium from a Beeta hive without getting stung.
0%
Critter Whisperer
Find and tame one of every critter species in the world. Default morphs only.
0%
Cluster Conquest
Land dupes or rovers on all worlds in the cluster.
0%
That's Rad!
Run a Research Reactor at full capacity for 5 cycles.
0%
Cosmic Archaeology
Uncover the past to secure your future by fullfilling the requirements of the Exploration Imperative.
0%
GMO A-OK
Successfully analyze at least one seed of all mutatable plants.
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