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hey man stellaris is a very long-form game but with your mods i can really explore the many ways of playing without having to dedicate lots of time to it. thank you bro !
There was a problem with the inventory and stats cheats. I posted about them and less than a day later its all fixed. Record response time plus excellent customer service.
YOU GUYS ARE THE BEST!
I'm WeMod pro for the long haul!
MrAntiFun strikes again with another flawless mod. Allows me to fully explore all the aspects of the game I don't normally see; completely revitalized my playthroughs. Thank you!
Thank you for making Stellaris more enjoyable for me. I will send those Space Geckos to the Chaos Realm the moment they insulted my entire species again
It is nice to have all resources but...
I wish leaders can be modified in terms of levels and traits...
And planets populations and max number of districts
Thanks to all who help make this happen. I enjoy my games much better when I have the cheat MODs which gives me the options to play games many different ways. Keep up the good work!
way more fun, game is too slow without mods... could be nice to have a way to add monthly resources so ya dont have to keep pushing + all the time... even when you have unlimited fleet somehow the alloys keep going down a little and cant get back to positive no matter how much your planets produce
this was very helpful, though honestly i mostly just used it to get more influence because waiting for it to build up really slowed it down and made it less fun, especially since there is no way to increase the influence income meaningfully.
Great boost in the beginning, but in late game, the cheats "don't work". Costs will be larger than the 9.9k unlimited resources cheat. And Fast Research only works for the early tech, as the late stage techs take longer than the cheat boost.
It was alright except the unlimited stuff rarely did what it says it would do, like I would click for unlimited food and it would give me unlimited exotic gases instead.
As someone who is not very good at playing this game but loves all the little exploration bits of it. This has made it somewhat better. I still get stomped by pirate factions and strange events, but I find it more enjoyable to explore the game now.
Was playing a Psychic Empire, and a Federation Member claim-jumped me to a system with Zro. Used this mod to get the system for myself, since Stellaris Empires never trade systems.
Oddly, the God Mode code seems to be working now, but didn't last update. The fast builds work, and unlimiteds all work to set the amount to 9999, but should set higher. Especially unity would be nice to have set at 150k or higher. Still very useful as is. This is awesome thanks much!
Unlimited resources still worked fine (but only to 9999, ideally they need to be 50k if you love us and want to make a fast awesome adjustment!) God mode hasn't worked for a long while, but with unlimited resources and if fast building still works, it's *less* of an issue
THE MODS ARE AWESOME! wish you guys had more help keeping up though but the serves you already provide are still way better than nothing thank you guys so much for your hard work!
Thanks, had a blast because of your work :) much appreciated that it's keeping the game fun after many hours of normal gameplay. Nice to just sit down and play around. Kudos!!!
would still be great if the max resource limit could be raised ... am however grateful for the time and effort that goes into creating these trainers ... thanks
Super fun but you should increase the ammount of everything, i.e fast research only works up to 13750 until you have to click on the same one twice, and all resources cap at 9.9k
Thanks i know everybody is a critic, and the negative in these are always more prevalant the the positive. Just wanted to let you know I appreciate your effort in creating these things so they are far more accsessable to others than the mainstream players.
Thanks for the work you have done ! its made it a lot easier to test out mods. However its really hard to work with endgame as the cap of 9.9k on resrouces is not enough to test high end mod.
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